Palworld version 1.0 is live. Pocketpair exited Early Access on July 10, 2026 with a full release that reshapes Palpagos rather than a routine balance patch. The update adds the floating-island region Sunreach, the endgame World Tree, 72 new Pals, a level cap raised to 80, Awakening and Mutation systems, wave-based base raids, reworked Partner Skills and substantial multiplayer upgrades.

This guide synthesizes Pocketpair's official July 2026 changelog, Steam product page and launch communications into a structured explanation for new and returning players. It covers what changed, what is optional, how saves behave and who should jump in now — without copying the changelog line by line.

For live pricing and Steam activity, use DealCheckpoint's Palworld game page rather than static figures in this article. Milestone player counts below are dated announcements, not current live totals.

Official Palworld 1.0 Steam screenshot showing expanded Palpagos exploration
Image: Pocketpair. Official image source.

Direct answer

Yes — Palworld 1.0 is out. Pocketpair released version 1.0 on July 10, 2026, marking the game's exit from Early Access on Steam and its console storefronts. Palworld 1.0 launched globally on July 10, 2026, although Steam may display July 9 in some regions because of the exact release timestamp and storefront timezone.

The headline additions are geographic and systemic. Sunreach introduces a floating-island archipelago with new tower bosses, settlements and resource rules. The World Tree anchors the reworked main story and late-game progression, including Awakening through Radiant Gems. 72 Pals join the roster — 47 wholly new species and 25 variants — bringing the verified total to 287. The player level cap moves from 65 to 80, Partner Skills for more than 200 existing Pals were reworked, base raids became wave-based with a gold-paying Negotiator option, and dedicated servers gained optional voice chat alongside guild and Discord integration improvements.

If you only remember Early Access Palworld as a survival-crafting loop with tower bosses and base automation, 1.0 is substantially larger than that label change implies. New players receive a clearer story path; returning players receive new regions, progression systems and rebalanced combat — but save migration is qualified rather than automatic, which the returning-save section below addresses directly.

Palworld 1.0 at a glance

DetailOfficial 1.0 information
Release dateJuly 10, 2026 (Steam may show July 9 in some regions)
Early Access statusExited — version 1.0 full release
New regionsSunreach (floating islands), World Tree (endgame), seven smaller islands
New Pals72 (47 new + 25 variants)
Total Pals287
New level cap80 (previously 65)
Main new Pal systemsAwakening (Radiant Gems), Mutation (breeding)
Major story changeReworked main and sub-mission flow centered on the World Tree
Multiplayer highlightsOptional dedicated-server voice chat, guild roles, Discord integration (Steam and Mac only)
Supported platformsSteam, PlayStation 5, Xbox Series X|S, Xbox One, App Store (macOS) per official listings
Official trailerPalworld 1.0 Official Launch Trailer — Pocketpair

Every row in the table above traces to Pocketpair's July 2026 changelog or the official Steam product page, which lists Pocketpair as both developer and publisher. Use this section as a quick reference before the deeper explanations that follow.

Why Palworld 1.0 is trending again

Palworld never fully disappeared from conversation after its 2024 launch surge, but 1.0 re-ignited interest with measurable official milestones rather than anecdotal hype.

On July 8, 2026, Pocketpair announced that Palworld had surpassed 40 million total players worldwide, releasing a commemorative video ahead of the July 10 full release. That figure is a lifetime total-player announcement — not a concurrent online count — and should be read as pre-launch momentum context.

On July 13, 2026, Pocketpair published a news post reporting more than 850,000 concurrent Steam players during the 1.0 launch window. That figure is a dated Steam concurrent-player milestone — not a current live count and not an all-platform player total.

For current activity, Check Palworld's live Steam activity on DealCheckpoint → rather than treating any static number in this article as today's player count. Independent third-party databases such as SteamDB can provide historical peak charts for additional context, but SteamDB is an independent third-party Steam database — not an official Pocketpair source — and its figures should be labeled as historical when cited.

Palworld 1.0 Official Launch Trailer — Pocketpair. Watch on YouTube

The trailer above is Pocketpair's official 1.0 launch video. It shows Sunreach vistas, World Tree imagery, new Pals and combat without replacing the written changelog detail in the sections below.

Sunreach explained

Sunreach is Palworld 1.0's new floating-island region — a vertically layered archipelago suspended above Palpagos rather than a flat biome extension. Pocketpair positions it as a major exploration destination that players can engage with before or alongside World Tree progression, depending on how they approach the reworked story.

Official changelog details for Sunreach include new tower bosses tied to the region, special resources with mining requirements that differ from mainland nodes, new settlements to discover and Pals that appear in this aerial environment. The floating structure changes traversal expectations: vertical movement, riding controls and dash behavior (covered later in combat) matter more here than in ground-level Early Access routes.

Official Palworld Steam screenshot highlighting new island regions
Image: Pocketpair. Official image source.

Sunreach also connects to the broader island expansion. Pocketpair added seven smaller islands alongside Sunreach and overhauled Wildlife Sanctuaries, Ancient Ruins and Watchtowers across Palpagos. That means Sunreach is the headline sky region, but 1.0's exploration footprint includes grounded additions and reworked points of interest players may encounter while island-hopping.

Treat Sunreach as a new tier of exploration with its own resource rules and tower progression — then explore it in-game or consult official patch notes when Pocketpair publishes location-specific updates.

World Tree and the reworked story

The World Tree is Palworld 1.0's central endgame region and narrative anchor. Pocketpair rebuilt the main mission flow so the World Tree sits at the heart of Palpagos's mystery, with tower-boss progression, new NPCs, journals and sub-missions supporting the revised arc.

Spoiler warning: The subsections below discuss story structure and mission-reset behavior. If you want to discover World Tree narrative beats without outline-level detail, skip to the returning-save section or return after playing.

At a structural level — without revealing specific plot resolutions — the World Tree region ties into late-game systems including Awakening through Radiant Gems. Tower bosses remain a progression spine, but their relationship to the main quest was reworked so Early Access players who memorized the old order will notice changes. New NPCs and journal entries provide additional lore context Pocketpair did not emphasize in pre-1.0 builds.

Existing saves remain loadable, but Pocketpair confirms that main mission and sub-mission progress were reset for version 1.0 when loading a pre-1.0 save. Some tutorial and Tower Boss-related main missions may automatically be marked complete based on previous Tower Boss defeat progress — so a returning player might see quest markers shift even without starting fresh.

Official Palworld Steam screenshot showing combat and Pal teams
Image: Pocketpair. Official image source.

The World Tree is where Pocketpair anchors the reworked story and late-game Pal strengthening through Awakening. It is the designed endgame loop for players who want 1.0's full progression arc rather than base-building or breeding alone.

The 72 new Pals

Palworld 1.0 adds 72 Pals in two categories: 47 new Pals and 25 variant Pals, for a verified roster total of 287. Variants are distinct entries with altered typings, appearances or skill profiles rather than purely cosmetic reskins — but this article does not attempt to catalog all 72 identities because a complete verified list requires checking each against official changelog entries.

The official changelog highlights existing Pals such as Xenolord and Kitsun when demonstrating the Partner Skill overhaul. These examples illustrate reworked abilities, not necessarily the newly added 1.0 roster. Kitsun's reworked Partner Skill is Wolf of the Sun — a skill name, not a new Kitsun variant entry.

New Pals appear across Sunreach, the World Tree vicinity, the seven added islands and rebalanced habitats on the mainland. Pocketpair also rebalanced where existing Pals spawn, so an Early Access farming route may no longer match current distribution. That habitat rebalancing is one reason returning players sometimes prefer a fresh world even though old saves remain loadable.

The Partner Skill rework is arguably as impactful as raw roster size. Pocketpair reworked Partner Skills for more than 200 Pals, changing how companions contribute in combat, base work and traversal. A Pal that felt niche in Early Access may behave differently in 1.0 even if its model is unchanged. Read Partner Skill descriptions again after updating rather than assuming old muscle memory still applies.

Do not treat third-party Pal databases or fan wikis as authoritative for 1.0 roster counts. The verified figures are 72 new additions and 287 total — not 73 new Pals and not any total other than 287 unless Pocketpair publishes a subsequent correction.

Awakening and Mutation

Awakening and Mutation are separate endgame-adjacent systems introduced in 1.0. Pocketpair describes both as optional paths for players who want deeper Pal investment beyond the level cap.

Awakening

Awakening is a new Pal-strengthening system tied to Radiant Gems found in the World Tree. Pocketpair frames it as a way to push trusted companions further in late-game without replacing your existing roster entirely. Casual players can engage when they naturally reach World Tree progression; endgame optimizers will treat Radiant Gem routing as a core efficiency question.

Mutation

Mutation arrives through breeding as a chance-based outcome. Mutated Pals can carry higher stats, a unique passive skill and interactions with new cake effects Pocketpair added to the breeding pipeline. Breeders and Pal collectors are the primary audience; players who never engaged with Palpagos's breeding farms can continue without pursuing Mutation.

Mutation's chance-based nature means it rewards repeated breeding projects rather than one-off captures. If you found Early Access breeding optional, Mutation gives dedicated breeders a new long-term goal — but it does not force every player into spreadsheet optimization.

Other major additions in Palworld 1.0

Beyond the headline regions and Pal roster, Pocketpair's official changelog adds several systems worth knowing before you rebuild your loadout or base plans.

This section is an editorial summary of verified changelog bullets, not a full patch transcript. Check Pocketpair's official 1.0 notes if you need exact unlock conditions or item names beyond these categories.

Level 80, technology and progression

The player and Pal level cap increases from 65 to 80 in Palworld 1.0. Pocketpair explicitly states 80 in the official changelog — not 85, which appears in some secondary coverage and should be treated as an error unless Pocketpair corrects it.

Reaching the new cap unlocks ancient-civilization technologies and new resources tied to Sunreach, the World Tree and expanded island content. Pal Effigies join the progression toolkit as another way to shape Pal growth alongside leveling and the new Awakening path.

Capture mechanics also shift. The Capture Bonus requirement changes from 12 captures of a species down to 5, making it faster to raise capture-tier bonuses for targeted farming. That quality-of-life adjustment pairs with high-difficulty content Pocketpair rebalanced for the 80 cap — so enemies and bosses expect higher-level parties than Early Access endgame.

Progression speed depends on co-op group size, base automation level, XP farming choices and whether you chase side content in Sunreach before pushing World Tree. Treat 80 as a new ceiling with associated technology gates rather than a race with a universal finish time.

Bases, raids and automation

Base defense received one of 1.0's most practical overhauls. Raids are now wave-based, with attackers arriving in sequences rather than as a single unstructured assault. Pocketpair also ties enemy scaling to assigned Work Pals at your base, meaning workforce composition influences raid difficulty — not just wall placement.

Environment-specific attackers mean a base on one biome may face different raid compositions than a base elsewhere. Defense structures no longer consume ammo, removing an Early Access friction point where maintaining turret ammunition became a chore. That change lowers the maintenance tax on automated defenses and makes long-term base investment more sustainable.

The Negotiator is a new interactive option: players can spend gold to cancel an upcoming raid before it begins. This is a strategic relief valve for builders who need uninterrupted construction time or who are temporarily underprepared. It is not a permanent raid immunity — think of it as buying preparation time rather than disabling the wave system entirely.

Base-building improvements and automation/storage changes appear throughout the changelog alongside these raid updates. Pocketpair positions 1.0 bases as more defensible and less micromanagement-heavy, but this article stops short of a step-by-step base blueprint. For co-op groups splitting builder and explorer roles, pair these changes with the multiplayer section's guild-permission notes.

Combat, movement and Pal balance

Combat and traversal received a pass aimed at smoother moment-to-moment play. Pocketpair revised player movement, dash behavior during aiming and attacking, and reload continuity so combat feels less sticky during Palworld's hybrid shooting-and-companion loop.

Active Skills were rebalanced across the roster, and Pocketpair emphasizes wider viability for party Pals rather than a narrow set of mandatory companions. Riding controls improved for mounted traversal — relevant in Sunreach's vertical spaces — and weapon and equipment changes appear throughout the changelog.

Active Skill numbers, Partner Skill rework interactions and level 80 scaling need time-limited community testing before reliable tier lists exist — and even then, co-op casual play tolerates a wider range of picks than optimized solo farming. Re-read Partner Skills on Pals you already own; the rework affects more than 200 species.

Multiplayer and dedicated servers

Multiplayer upgrades in 1.0 focus on communication, guild administration and join reliability. Dedicated servers gained optional in-game voice chat — a first-class addition for groups that previously relied on external apps. Pocketpair's changelog explicitly states that voice chat is not supported on WinGDK, so Windows Store / Xbox PC app paths may not offer the same feature set as dedicated-server deployments.

Do not assume voice chat works on every platform or server type. Console clients, WinGDK builds and dedicated-server configurations may differ. Verify the feature on your actual setup before planning raid nights around in-game voice.

Official Palworld Steam screenshot showing co-op base activity
Image: Pocketpair. Official image source.

Guild systems received improved roles and permissions, better chat and more reliable server joining and save handling. Optional Discord account integration lets communities connect in-game identity with Discord presence on Steam and Mac clients only, per Pocketpair's official notes — not on every platform build.

These changes matter most for established co-op communities returning for 1.0. Solo players on official servers still benefit from join reliability fixes, but the headline additions target groups coordinating bases, raids and World Tree progression together.

Returning saves: what resets and what carries over

Pocketpair recommends starting fresh with a new character for the intended 1.0 experience — the revised progression and story flow the team designed for the full release. You can also continue an existing save to preserve bases, Pals and prior progress; Pocketpair confirms pre-1.0 saves remain loadable.

Save elementOfficial 1.0 behavior
Main and sub-mission progressReset for version 1.0
Tutorial and Tower Boss missionsMay auto-complete from prior Tower Boss defeat progress
Base layouts and collected PalsCarry over on continued saves
Spawn and habitat routesMay change due to rebalancing
Returning player decision diagram for Palworld 1.0 saves
Original DealCheckpoint editorial artwork. Not official publisher promotional artwork.

Start fresh with a new character when you want Pocketpair's intended 1.0 progression and story pacing. That is the official recommendation, not a mandatory requirement — back up your old saves and do not delete them preemptively.

Continue an established save when preserving bases, Pal collections and technology investments matters most. You can still visit Sunreach and the World Tree on a continued save — you are not locked out of new regions — but mission markers may feel uneven until you adjust to the reset flow.

Price, Game Pass and platforms

Palworld 1.0 is a paid game on its primary storefronts. This article does not hardcode a temporary sale price — Steam discounts, console promotions and regional pricing change frequently. For current numbers, Check Palworld's live price and player activity → on DealCheckpoint rather than trusting static prose.

Supported platforms per official listings include Steam on PC, PlayStation 5, Xbox Series X|S, Xbox One and App Store (macOS) where Pocketpair maintains the product page. Cross-platform availability of specific 1.0 features — especially voice chat — varies by client type as noted above.

As of the Jul 23, 2026 source check, Palworld 1.0 is included with PC Game Pass, Game Pass Premium and Game Pass Ultimate according to Microsoft's official Xbox product page and the July 2026 Xbox Game Pass wave announcement. Subscription access is not permanent ownership. Game Pass availability can change over time — confirm the signed-in Xbox listing for your market before you plan around catalog access. This article does not claim Game Pass Essential includes the downloadable PC entitlement unless the official page explicitly confirms it for your region. Read How PC Game Pass access works for subscription mechanics. New subscribers evaluating the broader catalog should browse Best PC Game Pass games for newcomers alongside the live Palworld price page.

If you already own Palworld on Steam, Should you wait for a Steam sale? is less relevant for repurchasing — but friends waiting to buy may use that framework. For unrelated purchases during a shopping session, Browse current PC game deals separately rather than conflating Palworld's price with unrelated discounts.

DealCheckpoint does not claim Pocketpair endorsement. Subscription and store records reflect checks at publication time; verify the signed-in storefront before purchase.

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This framing is a source-checked guide, not a scored review. Your platform, friend group and tolerance for survival systems matter more than any aggregate verdict.

FAQ

Is Palworld 1.0 out?

Yes. Pocketpair released Palworld version 1.0 on July 10, 2026, exiting Early Access on Steam and supported console storefronts. Palworld 1.0 launched globally on July 10, 2026, although Steam may display July 9 in some regions because of the exact release timestamp and storefront timezone.

Is Palworld still in Early Access?

No. Version 1.0 is the full release. Early Access labels on older coverage or videos refer to pre-July 2026 builds.

How many new Pals are in Palworld 1.0?

72 Pals were added: 47 new Pals and 25 variant Pals, for a total roster of 287 according to Pocketpair's official July 2026 changelog.

What is the new Palworld level cap?

The level cap increased from 65 to 80. Pocketpair's official changelog specifies 80 — not 85.

What are Sunreach and the World Tree?

Sunreach is a new floating-island region with tower bosses, settlements and special resources. The World Tree is the major endgame region and narrative center of the reworked main story, including Awakening content through Radiant Gems.

Do old Palworld saves work with version 1.0?

Existing saves should load, but main mission and sub-mission progress were reset for version 1.0. Some tutorial and Tower Boss-related main missions may automatically be marked complete based on previous Tower Boss defeat progress. Pocketpair recommends starting fresh for the intended 1.0 experience, but continuing an existing save remains supported.

Is Palworld 1.0 free?

No. Palworld is a paid game on Steam and console storefronts. PC Game Pass availability depends on Microsoft's current catalog — subscription access is not the same as a free permanent copy.

Is Palworld available through PC Game Pass?

As of the Jul 23, 2026 source check, Palworld 1.0 is included with PC Game Pass, Game Pass Premium and Game Pass Ultimate according to Microsoft's official Xbox product page and the July 2026 Xbox Game Pass wave announcement. Subscription access is not permanent ownership. Game Pass availability can change over time — confirm the signed-in Xbox listing for your market. This article does not claim Game Pass Essential includes the downloadable PC entitlement unless the official page explicitly confirms it for your region.

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